![]() The Damage will be higher while you are moving. You are Bleeding, causing you to take Physical Damage over time. Your resistances are temporarily altered. ![]() You are affected by Elemental Equilibrium. You have additional Elemental Resistances You have additional chance to avoid Cold Damage You have additional Physical Damage Reduction and reflect a portion of incoming melee physical damage to attackers You have additional chance to Dodge Spells and Attacks and Phasing, allowing you to move through enemies You have additional Lightning Resistance and less Lightning Damage taken You have additional Cold Resistance and less Cold Damage taken You have additional Fire Resistance and less Fire Damage taken Shares a cooldown with other Guard skills. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Duration refreshed by blocking.Īpplies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. You have additional Block Chance with a Shield. You should never see this outside of Grinding Gear Games.Īllies Deal Substantial Extra Physical DamageĪllies have increased Accuracy and Critical Strike Chance You are testing the game with raw stats and blanket mods. Overkill damage from the hit which kills you will be reflected to nearby targets. You will take increased damage while on low life and be debilitated when you hit enemies. You grant life and mana to enemies that attack you, and grant a frenzy charge when killed Hits against you deal added physical damage and your physical damage reduction is lowered. You take increased physical damage, ailments damage you faster, and attacks against you have a chance to inflict Bleeding. You grant flask charges to the enemy who cursed you when hit. You take increased damage from projectiles, and projectiles that hit you will split. You are more likely to be critically hit, take more damage from critical hits, and will grant life, mana, and a power charge when killed. You deal less damage and have reduced accuracy. You will be Stunned for longer, grant Rage, Mana and Life Leech to enemies, and grant an Endurance charge when killed. You take more Lightning damage and are more prone to being Shocked. You take more Cold damage and are more prone to being Frozen. You take more Fire damage and are more prone to being Ignited. If you end this buff by making a weapon attack, that attack will do more damage You are taking Chaos Damage from Viper Strike You're immune to curses while this flask is in effect You're immune to Bleeding while this flask is in effect You're immune to Shock while this flask is in effect You're immune to Ignite while this flask is in effect You're immune to Chill and Freeze while this flask is in effect ![]() You move faster while this flask is in effect You have increased evasion while this flask is in effect You gain bonuses from your Ascendancy for having Challenger Charges You gain bonuses from your Ascendancy for having Blitz Charges Players have altered effects for each Siphoning Charge they haveĬan trigger the Void Shot skill while you have Void Arrows Players gain increased Critical Strike Chance for each Power Charge they have Players gain additional Physical Damage Reduction and Elemental Resistances for each Endurance Charge they have Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have You are taking Cold Damage from Creeping Ice You are taking Lightning Damage from a Galvanic Flare You are taking Physical Damage over time from a Heretical Flare You are taking Burning Damage from a Divine Flare You are taking Burning Damage from a Creeping Agony You take burning damage, deal burning damage to those around you, and have increased spell damage. Killing an enemy refreshes the buff duration and can grant a Frenzy Charge. Taking Physical Damage over time based on Life and Energy Shield, while increasing Attack Speed and Life Leech. This is one way to determine whether or not an effect is a buff – if it does not show an icon, it is not a buff that is attached to the player. PoE Buffs Icons & Debuffs IconsĮach buff affecting the player will display an icon with green border in the top-left of the screen. Those with primarily detrimental effects are typically referred to as debuffs and have a red border. Buffs are a type of effect that can modify a creature’s statistics and can be identified by having a specific green border around the icon.
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